Not much to say here, just an update to show my finished sculpt.
Thursday, February 28, 2013
Wednesday, February 20, 2013
Character Design
Our third milestone was today, and I'm gladly up to date with both my 3D and traditional work. I'll be doing some changes for my sculpt though - so Cookie will wait for another post.
When I checked my schedule 2 weeks ago, I panicked. Sheridan has this understandable requirement of a character design, with expressions, actions poses, and a six view rotation. The ones who got in were very cartoony, simple, and appealing. Something about the concepts of simple and appealing make my brain shut down. So I did what any artist naturally does - I sketched. And sketched. and sketched. I found some, let's say, valuable critiques from my best friend: "Not EVERYTHING needs huge paws" "Exaggerate it more.""Do a reptile!" "Give it a scarf."
Helpful as they were, none of it looked quite - good. I'm uncomfortable with giving things intentionally wrong anatomy. I want to do it intentionally and wonderfully, but I don't. Then, with no prior notice, Anna Hudzik ran in with a cape and rescued my poor, lifeless sketches. Or maybe she just sent me a link over Facebook with some character design tips. However, when she doesn't know you have character designs due, and you're sadly moping at home trying to muster something up, it sure feels like she's coming in to rescue your artwork. The tips were short, and simple ideas, but they helped so much. Simple shapes. Contrast and volume in those simple shapes. Movement curves. Still using references for those simple, cartoony characters.
So, here they are - nameless, as I hate naming.
When I checked my schedule 2 weeks ago, I panicked. Sheridan has this understandable requirement of a character design, with expressions, actions poses, and a six view rotation. The ones who got in were very cartoony, simple, and appealing. Something about the concepts of simple and appealing make my brain shut down. So I did what any artist naturally does - I sketched. And sketched. and sketched. I found some, let's say, valuable critiques from my best friend: "Not EVERYTHING needs huge paws" "Exaggerate it more.""Do a reptile!" "Give it a scarf."
Helpful as they were, none of it looked quite - good. I'm uncomfortable with giving things intentionally wrong anatomy. I want to do it intentionally and wonderfully, but I don't. Then, with no prior notice, Anna Hudzik ran in with a cape and rescued my poor, lifeless sketches. Or maybe she just sent me a link over Facebook with some character design tips. However, when she doesn't know you have character designs due, and you're sadly moping at home trying to muster something up, it sure feels like she's coming in to rescue your artwork. The tips were short, and simple ideas, but they helped so much. Simple shapes. Contrast and volume in those simple shapes. Movement curves. Still using references for those simple, cartoony characters.
So, here they are - nameless, as I hate naming.
This is a lazy, grumpy, mildly viscious, grotesque, but affectionate binturong. She's the type of creature to nap most of the day and stick her tongue in her nose, soon after attempting to attack something twice her size. Yet she's so forcefully affectionate once she likes you. Binturongs are these magical little things also known as Asian bearcats. Their name fits them well.
They truly are "bearcats", and really, what has more personality than a bearcat? It's one of those hybrid animal situations where nature reminds you that it already did that.
This little boy is a timid, hyper, and playful baby armadillo. Here, I tried more for a vomit-inducing cuteness, while the binturong was meant to be more of an adorable tyrant.
This is my very proper, very fancy, intelligent gay alligator. He loves tea and books, and has very over-emotional reactions and a dainty and joyful walk cycle. I'm not going to lie, he was the most fun.
They took more work and planning than expected, but I'm oddly happy with them, and they gave me a bit more comfort working with simpler characters. For Sheridan I would have to do six view rotations and such, which wouldn't be a problem, but who knows if I'll use these guys or something else I come up with later in the year.
Friday, February 8, 2013
Cookie
I feel like I'm obligated to admit something now, rather than later. Many of my classmates will probably have blog posts that are short, sweet, and to the point. Regardless of whether I should have posts like that, I know I won't, because for better or for worse, I absolutely love to write.
I have a thing for rats. I know that most people who read that will probably shudder. But I really, really do. I love dogs as much as I love drawing, and I appreciate cats as well, but there's something special about my rats. It's that other people don't always like them. As characters, rats have the ability to be adorable, intelligent, terrifying, or repulsive. They can be underhanded villains or courageous heroes. Dogs and cats are partly defined by their typical personalities, but rats are a world of possibility.
So, that lead me to Cookie. An over sized, over glorified rodent. Last semester, I was given the daunting task of making a human character. If I wasn't given the option of anything four-legged or fuzzy, I had to take the next best thing - a child. I made a little girl, shy and timid, but imaginative and adventurous. She ran around diving off couches with a small plastic axe in one hand, and a terrified little rat named Cookie in the other. It was an affectionate, trembling, pint-sized creature, not too dissimilar from my rat when she's dragged around by my younger cousins.
That little girl, however, is tortured by nightmares. Each night she'd seek out the power of lucid dreaming, something that had taken on the face of a true magic in her world. The intention of the dream world is to be a bizarrely surreal mixture of things, with a tone that's a mildly uncomfortable mixture of cute and creepy. Perhaps I'll revisit it, and make a piece of concept art that could show the world better than I could ever explain it. For now though, the focus is on Cookie, and his drastically different appearance and personality in her little world. He's now a proud, fearless beast, with little notes of his real world personality.
I have a thing for rats. I know that most people who read that will probably shudder. But I really, really do. I love dogs as much as I love drawing, and I appreciate cats as well, but there's something special about my rats. It's that other people don't always like them. As characters, rats have the ability to be adorable, intelligent, terrifying, or repulsive. They can be underhanded villains or courageous heroes. Dogs and cats are partly defined by their typical personalities, but rats are a world of possibility.
So, that lead me to Cookie. An over sized, over glorified rodent. Last semester, I was given the daunting task of making a human character. If I wasn't given the option of anything four-legged or fuzzy, I had to take the next best thing - a child. I made a little girl, shy and timid, but imaginative and adventurous. She ran around diving off couches with a small plastic axe in one hand, and a terrified little rat named Cookie in the other. It was an affectionate, trembling, pint-sized creature, not too dissimilar from my rat when she's dragged around by my younger cousins.
That little girl, however, is tortured by nightmares. Each night she'd seek out the power of lucid dreaming, something that had taken on the face of a true magic in her world. The intention of the dream world is to be a bizarrely surreal mixture of things, with a tone that's a mildly uncomfortable mixture of cute and creepy. Perhaps I'll revisit it, and make a piece of concept art that could show the world better than I could ever explain it. For now though, the focus is on Cookie, and his drastically different appearance and personality in her little world. He's now a proud, fearless beast, with little notes of his real world personality.
For 260, all of my 3D focus is on him. Modeling, sculpting, painting, and weeks of animating. He looks like some odd concoction of lion, moose, and wolf - but once he moves, I want him to be nothing other than a rat. Hopping, scurrying, climbing, and squirming - I want to learn those quick, sudden movements just through pure observation. My first milestone is just the model, which went smooth enough for me to fear autodesk's future revenge.
The jaws as well - I decided to go with more canine/feline influenced teeth, because a rat's terrifyingly gruesome tooth (no, not teeth) just doesn't make much sense for a larger creature.
Hopefully, he'll be sculpted and painted soon enough. He's on schedule at the moment though.
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